- 3D-graphics modeling, animation, and simulations
- Action representation theory (both semantic and robotic)
- Advertising, design and production
- Animation studios, computer support for
- Arm solutions for robots
- Artificial Intelligence
- Aspect (linguistics)
- Bayesian reasoning
- Body, the shape and muscles of the human
- Business strategic planning systems
- Case-Based Reasoning systems
- C and C++ programming
- CD and CD-ROM production
- Color vision
- Comic-book art and production
- Commando-style Knowledge Engineering
- Commercials, 3D computer animation
- Commercials (live-action television), casting, producing, and directing
- Compression algorithms
- Computational Linguistics
- Computer Game design
- Configuration systems, Automatic
- Contracting and purchasing systems, artificially intelligent
- Control systems for stock market and financial applications
- Control theory, modern control, and feedback mathematics
- Crossbox verification, telephony
- Cyberspace distributed worlds
- Data mining
- Decision Support systems; decision theory
- Design, Computer game
- Design, Fashion
- Design, User interface
- Design, Virtual reality
- Diagnostic systems
- Dialogue systems
- Dispatching and scheduling, Workforce
- Distributed computation and distributed object systems
- Dynamics (Also kinematics, and inverse kinematics)
- Edge-based vision
- Editing: technical writing
- Emotions and attitudes; human psychology
- Encyclopedia and thesaurus huge knowledge classification systems
- English as a foreign language, instruction of
- Entertainment industry
- Entropy (random processes)
- Evaluation systems for stock market, financial, and insurance applications
- Expert Systems
- Factory and Process Control
- Fantasy Role-Playing Games
- Fashion design
- Fashion models, photographing and training
- Film shoots of locations and fashion models
- Finance and stock market evaluation/control systems
- Game design, Computer
- Generation systems, language and speech
- Geometry (tensors, homogeneous coordinate transforms, quaternions, etc.)
- Grammar (English, Japanese, Mandarin, Cantonese)
- Graphic Arts
- Graphic "Visualization" of data
- Help desk systems
- HTML programming
- Human body, The shape and muscles of the
- Illocutionary force
- Image processing, image compression, video compression
- Industrial photography
- Intelligent Command & Control systems (military, etc.)
- Intelligent factory/process control
- Intention, philosophical theories of
- Interface design, User
- Interruptions, system to handle spoken
- Inverse kinematics, forward kinematics, and dynamics
- Japanese, automatic translation of
- Japanese cultural consultation
- Kalman filters
- Karate, basic instruction of
- Knowledge mining and automatic knowledge acquisition
- Knowledge-based systems
- Knowledge Engineering, Commando-style
- Kung fu, basic instruction of
- Language understanding systems
- Lisp programming
- Macintosh application/GUI programming
- Magazine layouts, advertising, fashion, and photo spread
- Martial arts and exotic weapons
- Maximum Entropy methods
- Mining, Data
- Models, photographing and training Fashion
- Motion algorithms for robot simulation and 3D animation
- Muscles and shape of the human body
- Music, musical instruments, electronic music/instruments
- Music editing and CD cutting
- Negotiating systems, computer-assisted
- Neural nets, pattern recognition, pattern abduction systems
- Object-oriented design methodologies and implementation
- Package design, cover paintings
- Packing and transportation problems [Desert Storm type]
- Parallel process programming and dispatching
- Pattern recognition
- Perlocutionary force
- Philosophy of intentions, situations, and actions
- Photography: models, film shoots, industrial, fashion design, magazine layouts
- Planning, Nonmonotonic
- Planning systems, Strategic business
- Pragmatics, Computational linguistics
- Producing multimedia CD-ROM titles
- Producing, recording, and mixing music
- Provisioning, telephony
- Psychology and counseling; human psychology; emotions and attitudes
- Real-life fail-soft dispatching and control systems
- Real-time systems, soft
- Religion, philosophy, and psychology
- Replanning/problem-recovery systems
- Representing actions and processes in an accurate manner with objects
- Representing concepts with objects
- Robot arm simulations
- Robotics
- Role-Playing Games
- Rule-based inference systems
- Rule-based systems
- Scheduling, planning and search problems
- Second-order probability
- Semantic nets
- Sensor fusion
- Shape and muscles of the human body
- Silicon Graphics (SGI) programming
- Simulations of robots
- Situation representation theory
- Smalltalk programming
- Special effects for film and video
- Speech acts (computational linguistics)
- Speed-ups for inner-loop C code
- Splines
- Stock market and finance evaluation/control systems
- Story writing and script writing, especially adventures and ``soap operas''
- Strategic planning systems for business
- Streamlining, interdepartmental and production-line
- Swordfighting
- System Integration
- Systems that can have a conversation with you--dialogue systems
- Tai chi, basic instruction of
- Technical writing and editing
- Telephony: provisioning, crossbox verification, workforce scheduling, data-mining, strategic planning
- Text understanding and conversation understanding systems
- Thesaurus and encyclopedia huge knowledge classification systems
- Time-Delay Neural Networks used for dynamic systems processing
- Tool design, Software
- Tracking, visual
- Translation, Automatic systems to perform
- Truth-Maintenance Systems and representing multiple possible worlds for search problems
- Uncertain Reasoning, probabilistic reasoning, working with evidence and uncertain perceptions
- UNIX programming
- User interface design
- Utility theory
- Virtual Reality research and implementation
- Vision: color; edge-based
- Visual tracking
- Visualization of data using graphics
- Workforce management, scheduling and dispatching
- World Tree(tm) possible-world representation
- Writing and editing, technical
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